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League Discussion Thread II

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505193
Deleted User
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02:18 Tue 8 Oct 13 (BST)  [Link]  
Seeing as we just did this over on Pool - Yes
whocares8x8
whocares8x8
Posts: 22,131
02:21 Tue 8 Oct 13 (BST)  [Link]  
Seeing as we just did this over on Pool - Yes
Guaranteed coincidence! And no sarcasm either.
thegame26
thegame26
Moderator
Posts: 4,967
02:23 Tue 8 Oct 13 (BST)  [Link]  
lol of course you would.



Deleted User
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02:51 Tue 8 Oct 13 (BST)  [Link]  
Makes sense, go ahead i say
kilimanjaro
kilimanjaro
Posts: 5,209
03:09 Tue 8 Oct 13 (BST)  [Link]  
I agree ..just to keep the numbers up , as most clans have lost 2 or 3 offline for a while and most need some fresh blood.
And that's surely the worst defaults situation we have just had.
whocares8x8
whocares8x8
Posts: 22,131
03:23 Tue 8 Oct 13 (BST)  [Link]  
I agree ..just to keep the numbers up , as most clans have lost 2 or 3 offline for a while and most need some fresh blood.
And that's surely the worst defaults situation we have just had.
well, most of them are cup, which clans seem to be taking less seriously than league games...
thegame26
thegame26
Moderator
Posts: 4,967
03:41 Tue 8 Oct 13 (BST)  [Link]  
increase team size to 14
whocares8x8
whocares8x8
Posts: 22,131
03:51 Tue 8 Oct 13 (BST)  [Link]  
increase team size to 14
what for?
thegame26
thegame26
Moderator
Posts: 4,967
03:56 Tue 8 Oct 13 (BST)  [Link]  
increase team size to 14
what for?



Just because
whocares8x8
whocares8x8
Posts: 22,131
03:58 Tue 8 Oct 13 (BST)  [Link]  
lol no!

Long-term, the only chance to get more clans involved is with lower numbers of players. This way, new clans forming for next season won't take on huge numbers in the first place.

12 players for 7 player league fixtures (6 players cup fixtures) is enough
Deleted User
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21:21 Tue 8 Oct 13 (BST)  [Link]  
I agree with the 31 day account exception!
msl
msl
Posts: 2,416
21:53 Tue 8 Oct 13 (BST)  [Link]  
Yeah the slight change in rule makes sense to me
dgeneratio
dgeneratio
Moderator
Posts: 54,204
00:52 Wed 9 Oct 13 (BST)  [Link]  
I'm guessing this may be brought up soon and we briefly touched on this a few seasons back:

Should exceptions to the 31-day account age rule be made during the transfer window?

The purpose of the rule is to prevent players from leaving a clan, creating a new username and then signing for another clan, thereby getting around the no transfers rule.
Since players are allowed to transfer to another clan during the transfer window anyway, I would be happy to let players with new accounts play.
Once the transfer window shuts, any new signings must again have the appropriate account age, since at that point they could be trying to get around the transfer rule again.

It is the same principle why players with new accounts are allowed at the beginning of the season. They can't circumvent the transfer rules at those times.

If people are ok with this change/clarification of the account age rule, I would simply add "exception: transfer window" to the existing rule 2.7.2:
http://funkysnookerclanleague.weebly.com/full-rules.html

don't mind either way but as people can free travel it should be allowed
Deleted User
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01:17 Thu 10 Oct 13 (BST)  [Link]  
Bring some fun back to playing as nothing has changed in the clan league for years apart from adding killer. Adding section 2.2 & 2.3 is not doing nothing for me.

I don't see many new players even joining clans, the rule of not being able to sub a player when not in the transfer window is not helping new members get into the clan league, as they have to either wait till transfer window or till the end of season.

Wouldn't it be better to leave the transfer window open throughout the season? Would make things more fun. not everyone can constantly play clans games due to family and work but would like to.

This way more clans will be made, the clan league might get bigger and will also bring new players in and out which would mix things up a bit and bring life to the league rather than outdated and same old faces that have been around for years. not mentioning no names haha
whocares8x8
whocares8x8
Posts: 22,131
01:27 Thu 10 Oct 13 (BST)  [Link]  
I don't see many new players even joining clans, the rule of not being able to sub a player when not in the transfer window is not helping new members get into the clan league, as they have to either wait till transfer window or till the end of season.
I'm not sure what this means. Not being able to sub a player when not in the transfer window?
You can sign free agents throughout the entire season. The only thing you can't do is take players from one clan and stick them into the other, except if it's the transfer window.

Wouldn't it be better to leave the transfer window open throughout the season? Would make things more fun. not everyone can constantly play clans games due to family and work but would like to.
Wouldn't be much of a window if it was open the whole time lol.
No, clans should have continuity within each season. So we don't suddenly want 3 good players joining a rival clan at the end of the season, thereby deciding the league (for example). Players have to join a clan and then stick with it.
I'm not sure how that is related to players not being able to play constantly due to family though?
whocares8x8
whocares8x8
Posts: 22,131
01:32 Thu 10 Oct 13 (BST)  [Link]  
Bring some fun back to playing as nothing has changed in the clan league for years apart from adding killer. Adding section 2.2 & 2.3 is not doing nothing for me.
We're open for ideas! Reforming the format seemed like a good first approach.

I don't see many new players even joining clans
In the current teamlists, 23 players (out of 83) are new this season, as far as I can tell. Almost the entire Loopy clan is new.

This way more clans will be made, the clan league might get bigger and will also bring new players in and out which would mix things up a bit and bring life to the league rather than outdated and same old faces that have been around for years. not mentioning no names haha
I'm not sure how anything you've suggested would bring more players in or make the league more exciting. Maybe I haven't understood it right. Can you elaborate with specific recommendations?
Deleted User
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01:46 Thu 10 Oct 13 (BST)  [Link]  
scrap subs its not a football game. 5 players in 1 clan, if a game does not get done then just as normal to defualt panel.

make each clan game last 1 week to be played!

This would be a lot more enjoyable to play because the games would be closer and the league would be more tight.

If a player leaves or is booted the clan can then just get anyone in.

the captain can pick strong players and all matches will be tight.

Also having a smaller amount of people in each clan will help bond them together to actually enjoy it more.

clan forums would not be as busy meaning less work, i mean not that many post much anyway even with 12 players in a clan. same old people post and that's that.

Edited at 23:06 Wed 09/10/13 (BST)
Deleted User
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01:54 Thu 10 Oct 13 (BST)  [Link]  
most people know everyone on here anyway..

but there is something missing in the clan league and i would love to see something improve.

How many clans fold because they can't get enough players?

or people start clans and then give up because getting 10 players is not easy and defo not if you don't know anyone on here.
whocares8x8
whocares8x8
Posts: 22,131
02:08 Thu 10 Oct 13 (BST)  [Link]  
Yes, that's why we reduced the number of players from 16 to 12 (that's 25%) this season- a significant change.

In your first post, you told us that the format changes do nothing though...

I think you have to balance long-term stability of the league with the excitement factor. If you make it as easy as getting 7 players together for a clan, you will constantly have clans coming and going all the time, which is one of the more annoying things on here.

But in general I agree with lowering numbers, although I don't ever see clans going below 10 players. Anything less would reduce it to just a normal event under the events section, because you wouldn't be able to take it seriously anymore. There is still something that sets it apart from a standard event.
adam_147
adam_147
Posts: 8,033
02:14 Thu 10 Oct 13 (BST)  [Link]  
If you make it 5v5 with one game in each type, you completely remove the need for strength in depth within a clan which is one of the challenges of the league and of a team event. Balancing the team between game type specialists and all rounders is one of the main challenges for captains and removing this would only detract from the nature of the clan league as a team event.

Also, as this format would encourage each team of 5 to have one player for each type, every season would get incredibly repetitive as the same players would be playing each other all the time.
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League Discussion Thread II

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